— This post contains spoilers.
It’s one big misnomer, that title — of all Redemption’s issues thus far, #3 is the one from which I’ve come away feeling the most positive, but when a reference to everyone’s favourite big pile of shit crops up, you damn well stand to attention and give it its due.
As I had hoped at the end of the last issue, Redemption #3 sees various things finally come to a head, and is a good deal more interesting than its predecessors because of it. Certainly, I found it had a much better ‘flow’ than previous issues, making — despite there being the odd hiccup — events infinitely easier to keep up with.
It also finally sees the story become… well, maybe not gripping, but definitely something approaching it. For the first time, I found myself turning to each new page without hoping that the panels there would prove to be the last.
The ultimate reward for getting to the end of this chapter is finally discovering the identity of Tim’s heretofore shrouded-in-shadow business partner: Peter Ludlow — having thus far gone by the spectacularly cartoonish anagram of Mr. L. Would.
Following the events of The Lost World: Jurassic Park, he finds himself confined to a wheelchair, one sporting a control knob fashioned from the amber of John Hammond’s cane — the acquisition of which has been a minor plot line throughout Redemption — and his reveal is just as cartoonish as his anagram. But here’s the thing: I genuinely didn’t see it coming.
I’m a little ashamed — as I probably should be — of that, looking back. All throughout his previous shady appearances, I racked my brains over who he could be. Dodgson (quickly axed from the list of suspects), Nedry, Ray Arnold? At one point, I even entertained the notion that he might’ve been Hammond himself — thinking that the somewhat tongue-in-cheek reference to his death during Tim’s appearance on the previous issue’s talk show might have been laying the groundwork for one of them there shocking twists.
Alas, however, those speculations have been rendered moot. Ludlow he is, and, truthfully, I don’t know if I like that or not.
For the moment, though, it is what it is — and with that particular mystery solved, and dinosaurs having finally taken little old Glen Rose by storm, I’m more interested than ever to find out what happens next.
Three chapters down, two to go.
2011. Yes, you read that right: 2011. That’s the last time there was a Jurassic game of any real significance. Whilst an enjoyable treat, LEGO Jurassic World wasn’t at all what the majority of fans have been waiting for, and with the commercial success of Jurassic World, it should have been but an appetiser for bigger, better things to come. Well… fire the waiter, and send some raptors into the kitchen to see what’s up, because we’re still waiting for the main course.
Jurassic is a franchise that lends itself to any number of genres, and there’s certainly no shortage of ideas for possible games. It really is about time one came along. Yes, there are rights involved, deals to be made and permissions to be gotten, but, let’s be honest: it’s going to happen.
Life will find a way, and someone will make one. Why not you?