Jurassic Park: Redemption #2 — Monkey Business

Redemption's second issue threatens to grow a little stale, but a surprising conclusion saves the day.

The following post contains spoilers.

I must admit, as I sit down to write this second article, that I’m having some doubts about this whole thing. I don’t know if it’s down to my general inexperience with the medium, or if Redemption is just a poor example of it, but as it jumps around from location to location, from character to character, I find myself struggling to keep up with what’s going on in the story. Things do eventually clear up a little — emphasis on ‘a little’… — but only after having gone back over various panels multiple times.

Still, I’ll stick with it. Problems keeping up aside, I meant it when I wrote that I was interested in finding out where the story goes.

Let’s find out, shall we?

MONKEY BUSINESS

The opening panel of Redemption’s second chapter is gruesome — and I love it.

With the amount of gore in the Jurassic films often curtailed to keep them within a particular age rating, it’s refreshing — as unsettling as it might sound — to see a little bloodshed.

It’s something of an indication of what’s to come, this opening, because amid the continuing search for the escaped Carnotaurus, Tim’s being further misled by his shady partner, Lex’s business woes and Glen Rose’s local law enforcement trying to figure out just what on Earth is going on, there’s quite a bit of bloodshed in this issue — and one hell of a head-scratcher, too.

It comes in the form of a page on which a Mosasaurus sneaks into a nuclear facility, this head-scratcher. Completely unnoticed, the beast breaks through a fence while said facility’s staff engage in an argument about — though it’s never mentioned by name — Twilight.

If there’s one thing I never would’ve thought I’d find referenced in a Jurassic Park tale, it’s Twilight. It took me completely out of the story, in fact, robbing the scene of the ominous impact it otherwise might have had. Then again, it’s not the only non-Jurassic franchise to crop up, with Planet of the Apes getting its moment in a truly odd scene in which Tim appears on a morning talk show accompanied by an overenthusiastic chimp.

While at the studio, Tim finds himself under further pressure from a Texan senator to disclose what he’s up to. This pressure forces him to head for Glen Rose to personally check on his project’s progress, which, conveniently, places him there just as his shady business partner arrives for much the same reasons, and as Lex touches down to get to the bottom of her own business woes.

Elsewhere, as Backer and co. are out trying to track down the Carnotaurus, Dodgson engages in some monkey business of his own, tampering with a cage as Dr. Wu is working nearby, which allows something to escape and — just as Backer and co. stumble upon the Carnotaurus with disastrous results — relieve the good doctor of his arm, presumably killing him.

No doubt fuelled by the doubts I mentioned at the beginning of this post, I found my interest in Redemption flagging throughout most of this issue. I’m still not sold — and don’t think I ever will be — on the setting, I don’t think the story is being told particularly well, and, increasingly, I’m finding the inconsistent (at times downright odd) art to be both underwhelming and distracting.

In fact, if it weren’t for the promise of the three main characters finally coming face-to-face, and Dr. Wu’s genuinely surprising demise, I’d be utterly unenthusiastic about continuing.

I will, though, and I genuinely hope things improve — Jurassic is Jurassic, and I always want it to be done well.

FOR THE ATTENTION OF VIDEO GAME DEVELOPERS EVERYWHERE
jurassic-1

2011. Yes, you read that right: 2011. That’s the last time there was a Jurassic game of any real significance. Whilst an enjoyable treat, LEGO Jurassic World wasn’t at all what the majority of fans have been waiting for, and with the commercial success of Jurassic World, it should have been but an appetiser for bigger, better things to come. Well… fire the waiter, and send some raptors into the kitchen to see what’s up, because we’re still waiting for the main course.

Jurassic is a franchise that lends itself to any number of genres, and there’s certainly no shortage of ideas for possible games. It really is about time one came along. Yes, there are rights involved, deals to be made and permissions to be gotten, but, let’s be honest: it’s going to happen.

Life will find a way, and someone will make one. Why not you?


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