Like a lot of people, I’ve been waiting for Star Wars Battlefront for quite some time. A not-quite-as-long time ago in a galaxy not too far away — when Memory Cards were a necessity and controllers had to actually be wired to our consoles — I played Battlefront II to death.
I couldn’t wait for a sequel. Said sequel, unfortunately, never quite materialised. There were rumours, whispers, and, at one point, we even got a look at some early — and long-since purged from the internet — footage, but Star Wars: Battlefront III was not to be.
Fast-forward to 2013. I still thought about what might have been with Battlefront III every now and then, but, for the most part, I was over it.
And then E3 2013 happened.
My excitement was back in full swing. Unfortunately, though, the game’s announcement was the beginning of a long, long wait. We wouldn’t see anything substantial about Battlefront until the following E3, and, even then, it wasn’t much more than a glorified statement that, yes, the game existed, but that we wouldn’t be seeing any more of it until the year after that.
At last, though, 2015 rolled around, and information about the game began to come to light. While some of it was good news — the game is absolutely gorgeous — some of it wasn’t so great. Perhaps the worst revelation was that Battlefront won’t feature a single-player campaign. To this day, I find this to be an indefensible move on the developer’s part. Battlefront II had a fantastic campaign — it was what kept me coming back for more, over and over again.
Nevertheless, I managed to convince myself that I was still excited for the game — quite a feat considering my feelings towards the majority of online multiplayer.
I kept this false excitement — which I didn’t even know was false at the time — up all the way until Battlefront’s beta released. But that was when the truth… started to sink in, it did.
I jumped into said beta as soon as I could. And while I genuinely enjoyed my time with it, it really drove home the fact that Battlefront doesn’t provide the experience I’m looking for. It let me dip my toe in, and realise that the game isn’t for me. I want something story-driven, something which, if it has a multiplayer component at all, treats it as the dessert rather than the main course. Simply put, I want something more.
Multiplayer-only games have their place, but they’re just not for me. I can’t see the appeal of sitting through lobby after lobby, playing through match after match on the same maps, and that being the whole game. And so Battlefront, like Destiny, is a game I’ll be happy to watch others play, but that I’m not particularly interested in playing myself.
And, you know what? It doesn’t bother me — certainly not as much as I thought it would.
Battlefront isn’t the only Star Wars game on the horizon. It’s a well-known fact that Visceral Games is hard at work on a title set in the galaxy far, far away, a title being worked on by none other than former Uncharted scribe Amy Hennig, and one that — whilst we currently know very little about it — has been touted as being stylistically similar to the Uncharted games.
With that in the works, I’m happy to wait a little longer to get my Star Wars fix. All it’ll take is a little bit of — as a certain old Jedi might advise — patience.